Creature position update fix#274
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billy1arm merged 1 commit intomangoszero:masterfrom Mar 16, 2026
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Pull request overview
Adjusts Unit::InterruptMoving to update server-side position correctly when interrupting spline movement, aligning non-player behavior with other movement update paths and reducing relocation mismatch log noise.
Changes:
- Updates
InterruptMovingto callMap::CreatureRelocationfor non-player units instead ofRelocate. - Keeps
Relocatefor players (unchanged from before), while splitting behavior byTypeId.
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This fixes InterruptMoving method to update the position correctly for non-players, just like it's done in all of the rest of the code. Honestly, this was not fixing anything important: the mistake would be noticed and corrected later anyway, but when this correction occurred, it logged it, and I just got curious about all those errors in my log and figured out what was going on.
This change is