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metergames/README.md
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Hi 👋, I'm Ryan Morov

A passionate Software Developer from Montreal, QC

🚀 About Me

I am a versatile software developer with a strong background in full-stack web development, AI model optimization, and game architecture. I am currently pursuing a Computer Science DEC and actively developing independent projects under Meter Games. Recently, I have been building "Pit Wall," a real-time Formula 1 data dashboard using React and TypeScript, alongside "Parker," a comprehensive Unity PC simulation. Whether I am evaluating complex AI-generated software or architecting scalable back-end infrastructure, I am passionate about writing clean, secure, and maintainable code.

C#   JavaScript   TypeScript   Python   Swift   React Native   Android   Xamarin   CSS3   HTML5   Node.js   Express.js   PyTorch   Pandas   scikit-learn   MongoDB   MySQL   SQLite   Microsoft SQL Server   Chart.js   Docker   Bash   .NET   Jest   Figma   Postman   Next.js   Unity   Git   Arduino


GitHub Streak

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  1. f1-pit-wall f1-pit-wall Public

    A high-performance Formula 1 data dashboard built with React, TypeScript, and Vite. Consumes external REST APIs to dynamically visualize real-time race, driver, and season statistics.

    TypeScript 1

  2. study-snap study-snap Public

    An AI-powered Windows desktop app (C#/WPF) that automates study material creation. Parses PDF/DOCX files to generate interactive flashcards with local JSON persistence.

    C# 1

  3. slice-stack-code slice-stack-code Public

    An Android mobile game featuring procedural mesh slicing, custom physics, and scalable progression logic. Built with C# and Unity.

    ShaderLab 1

  4. parker parker Public

    A PC simulation game developed in Unity (C#) featuring custom procedural generation tools, complex physics, and integrated gameplay analytics.

    1