I am a versatile software developer with a strong background in full-stack web development, AI model optimization, and game architecture. I am currently pursuing a Computer Science DEC and actively developing independent projects under Meter Games. Recently, I have been building "Pit Wall," a real-time Formula 1 data dashboard using React and TypeScript, alongside "Parker," a comprehensive Unity PC simulation. Whether I am evaluating complex AI-generated software or architecting scalable back-end infrastructure, I am passionate about writing clean, secure, and maintainable code.
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f1-pit-wall
f1-pit-wall PublicA high-performance Formula 1 data dashboard built with React, TypeScript, and Vite. Consumes external REST APIs to dynamically visualize real-time race, driver, and season statistics.
TypeScript 1
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study-snap
study-snap PublicAn AI-powered Windows desktop app (C#/WPF) that automates study material creation. Parses PDF/DOCX files to generate interactive flashcards with local JSON persistence.
C# 1
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slice-stack-code
slice-stack-code PublicAn Android mobile game featuring procedural mesh slicing, custom physics, and scalable progression logic. Built with C# and Unity.
ShaderLab 1
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