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Some initial work on automatically rewriting game_sa's inline asm to proper C++ calls via a custom clang-tidy plugin.
See https://github.com/sbx320/mtaasmrewriter for source
Rough approach is:
__asmstatementspushinstructions (arguments)mov ecx, [something]instruction (__thiscall indicator)mov [something], [something]instruction (return value)Then rewrite the statement to a function type declaration and a function call.
Current issues:
leais used in some places)Does not properly escape prefix-less hexadecimal numbers (e.g.push 0B73710his mapped to a function argument0B73710hwhich is a base-2 numberneeds to be on master, not on 1.6.0