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fix(native): type map confidence-aware dedup for engine parity #885
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0486cad
fix(native): type map confidence-aware dedup for engine parity
carlos-alm 0fc6559
feat(ci): gate release workflow on resolution precision/recall thresh…
carlos-alm 5b147bf
style: fix biome formatting in regression guard
carlos-alm 062e85e
fix: remove invalid #[napi(default = 0.9)] attributes causing Rust co…
carlos-alm 0cc4360
fix: clarify dedup comment per review — no-op for Map path, needed fo…
carlos-alm 3a0db09
Merge branch 'main' into fix/native-typemap-parity
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When
symbols.typeMap instanceof Map(the WASM/JS extraction path),setTypeMapEntryalready enforces highest-confidence-wins at insertion time, so the resulting array has no duplicate names — the dedup loop adds no correctness value for that branch. The fix is only needed for theArray.isArraybranch. Consider scoping the dedup to that branch, or add a comment clarifying this is intentional belt-and-suspenders for pre-rebuilt-addon builds.There was a problem hiding this comment.
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Fixed — expanded the comment to clarify that the dedup is a no-op for the Map path (already deduped by
setTypeMapEntry) and only needed for the Array branch (pre-rebuilt native addon). Kept it unconditional as intentional belt-and-suspenders since it's a cheap O(n) pass.