Allow reload on weapons with altered ammo type#1151
Closed
BoloVEVO wants to merge 3 commits intorehlds:masterfrom
Closed
Allow reload on weapons with altered ammo type#1151BoloVEVO wants to merge 3 commits intorehlds:masterfrom
BoloVEVO wants to merge 3 commits intorehlds:masterfrom
Conversation
…gnals Implement CBasePlayer::HandleSignals Hook
Up to standards ✅🟢 Issues
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| Metric | Results |
|---|---|
| Complexity | 0 |
| Duplication | 0 |
TIP This summary will be updated as you push new changes. Give us feedback
Author
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I will reopen this pr again I forgot I did the pr with the master branch instead of a separate branch. |
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Purpose
ReGameDLL already gives support via ReAPI to implement custom ammo types, making possible to change the ammo type of any weapon, the current checks of weapon reload is that the player needs to have the original ammo type of the weapon in order to reload, which lead into issues if the user wishes to alter the current ammo type.
Approach
It now checks with the current item's ammo type instead of a hardcoded ammo type.
If there's a particular reason why to check the reload function with a hardcoded ammo type instead of grabbing the current item's ammo type, please explain.