Splitscreen disconnection fix + mob null pointer checks.#1043
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DeveloperExotic wants to merge 1 commit intosmartcmd:mainfrom
Open
Splitscreen disconnection fix + mob null pointer checks.#1043DeveloperExotic wants to merge 1 commit intosmartcmd:mainfrom
DeveloperExotic wants to merge 1 commit intosmartcmd:mainfrom
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we should wait for the @kuwacom server to merge main, this breaks the non-host splitscreen. but this is nice in the meanwhile |
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Description
Fixes the instant disconnection that happens after connecting to an online game,
Including a null pointer check for mobs, which prevents the game from crashing.
Changes
Previous Behavior
Instant disconnection from a networked game
Root Cause
The local player is assigned smallId=1 by the server and stored in m_player[1]. The old code returned m_player[1] when checking user index 1 (the split screen slot) making the game think there was a second local player who wasnt signed in (making the client disconnect).
New Behavior
You wont disconnect, and the game wont crash.
AI Use Disclosure
No AI needed.