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tmenzel27
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Feb 23, 2026
…signedBayTypeUuid
- Replace all references of bayTypesStore with ssdImportStore in validation and store files. - Update utility functions to use ssdImportStore for bay type selection and template resolution. - Remove bayTypesStore and its associated tests, consolidating functionality into ssdImportStore. - Adjust UI components to reflect changes in state management for bay type selection.
…improved readability
…improved clarity in dnd store and drop handler
…simplify handleMatchChange logic
clepski
approved these changes
Feb 27, 2026
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Something is broken am fixing |
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🗒 Description
Allows the user to unselect selection and a bit clearer how the user now needs to assign.
Fixed an issue on first assignment / not getting correct equipment name.
Logic now:
Added Documentation about the Store setup.
Updated Tests
📷 Demo screen recording or Screenshots
📋 Checklist
You may remove tasks that do not make sense in this PR.
🔦 Useful files
New Equipment Matching
❌ Link issue(s) to close - hint
closes #659
closes #660
AI Suggested Review order
docs/concepts/store-architecture.md— read this first; it maps the entire refactor intentsrc/headless/stores/bay-types.utils.ts— the new plain module replacingbayTypesStoresrc/headless/stores/bay.store.svelte.ts—equipmentMatchesnow$derivedsrc/headless/stores/equipment-matching.store.svelte.ts— new derived propertiessrc/headless/stores/ssd-import.store.svelte.ts—bayTypesStorecoupling removedsrc/headless/matching/applyBayTypeSelection.ts— now returnsEquipmentMatch[]src/headless/ied/build-edits-for-bay-lnode.ts+create-lNode-in-access-point.ts+elements/lDevice.ts— explicitequipmentMatchesparameter propagationsrc/ui/components/columns/bay-type/equipment-matching*.svelte— UI decompositionsrc/headless/stores/bay-types.utils.spec.ts+assigned-lnodes/*.spec.ts— new/updated testsdocs/refactor-plan/new-folder-structure.md— doc-only update, skim only