VRChat furry fox avatar.
I don't expect this avatar to be widely used, but just in case:
Please do not use this model to post pornographic or suggestive content.
I would also appreciate it if you would credit me as the author if you ever upload/post him anywhere (modified or not).
About all mistakes and wishes or criticism write me safely. I will be interested to answer everything or realize that I have created some silly thing :D
https://github.com/strakacher21/Roan.git
The project includes the Blend 5.0 file itself and the Unity 2022.3.22f1 project.
Warning
To properly export a model from Blender to Unity, use the built-in Blender auto fbx export custom tool in Blender!
Click FBX Export in Blender’s 3D Viewport header (Workspace: Layout) to open the export popover.
Press Export FBX! to export to Unity in one click.
To properly configure your Unity project, use this 💡Unity project setup guide.
The Unity project has a prefab model, as well as two scenes for PC and Quest&IOS (the differences are only in texture quality).
Texture quality switching: switching scenes via SceneLabel can auto-apply per-scene texture max sizes or quality.
Аlso includes AnimatorWizard script (attached to the avatar prefab). That allows you to customise gestures, facial expressions, eye/face tracking, etc. You can disable some features to save VRChat parameters.
AnimatorWizard script uses the v3-animator-as-code (hai-vr) package to set up animators.
Parameter Compressor is based on the ideas behind LauraParamCompressor (LauraRozier).
Also uses parts of VRLabs Avatars 3.0 Manager (AnimatorCloner) to “reset” AnimatorWizard-generated FX/Gesture/Additive controllers and remove hidden garbage that accumulates in animator assets over time.
The automatic export script from Blender to Unity was taken from the Blender-auto-fbx-export (strakacher21) repository.
The texture of the pants and sweater was taken from: ambientCG.
The hdr of the preview image was taken from sketchfab.
