Allow Kinematic-Kinematic Contact generation to use as trigger [BEPU]#3111
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Nicogo1705 wants to merge 1 commit intostride3d:masterfrom
Open
Allow Kinematic-Kinematic Contact generation to use as trigger [BEPU]#3111Nicogo1705 wants to merge 1 commit intostride3d:masterfrom
Nicogo1705 wants to merge 1 commit intostride3d:masterfrom
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feat: Allow Kinematic-Kinematic contact generation to be used as trigger using Bepu
Previously,
AllowContactGenerationonly returnedtruewhen at least one of the two collidables wasDynamic. This meant that twoKinematicbodies would never generate contacts, making it impossible to use them as triggers against each other.This fix adds the
bothKinematiccase so that contact generation is also allowed when both bodies areKinematic, enabling Kinematic-Kinematic trigger detection.Also includes a minor
#if DEBUGindentation cleanup inConfigureContactManifold.Related Issue
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