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Releases: themuffinator/OpenQ4

OpenQ4 0.1.010

18 Apr 09:54

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OpenQ4 0.1.010

Field Value
Version 0.1.010
Release tag v0.1.010
Commit cf8f0b6c
Generated 2026-04-18 09:54 UTC
Release scale floor
Version decision No published v* release tag was found, so the configured version 0.1.010 becomes the first manual release.
Workflow 24601972443

Highlights

  • Restores working flashlight controls. Both direct impulse binds such as _impulse50 and bind f flashlight now behave correctly again.
  • Ships the full loadscreen set inside baseoq4/pak0.pk4, so fresh installs include the artwork without depending on loose overlay files.
  • Keeps the replacement v0.1.010 release aligned with the original platform package set while correcting the flashlight and packaging regressions.

Upgrade Notes

  • This replacement build supersedes the removed v0.1.010 release and tag while keeping the same release version and platform archive lineup.
  • Replace any earlier v0.1.010 download with this build to pick up the corrected flashlight behavior and the complete packaged loadscreen assets.
  • No bind migration is required if you already use _impulse50; the standard flashlight command path is restored as well.

Change Log

  • Removes the conflicting word-based impulse alias layer that was interfering with flashlight input.
  • Restores a dedicated flashlight console command and keeps default bindings on canonical impulse commands.
  • Promotes the loadscreen art set to canonical packaged content and includes the full directory in shipped release archives.
  • Updates release validation so the loadscreen assets are expected inside the PK4 payload rather than as loose staged files.

OpenQ4 Nightly 0.0.1-nightly.20260413.103.1-g0200876f

13 Apr 08:19

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OpenQ4 Nightly 0.0.1-nightly.20260413.103.1-g0200876f

Field Value
Version 0.0.1-nightly.20260413.103.1+g0200876f
Commit 0200876f
Generated 2026-04-13 08:19 UTC
Workflow 24332849251
Since nightly-0.0.1-nightly.20260411.101.1-g0200876f (compare)

Highlights

  • Repo directory refactoring and cleanup, gamedir rename
  • Add pre-baked lightgrid textures for maps
  • Add lightgrid ambient .tga map assets
  • Add GLEW GL headers (glew, glxew, wglew)
  • Add Toggle Zoom UI and misc fixes
  • Add missing Linux SDL3 build dependencies

Change Log

  • Repo directory refactoring and cleanup, gamedir rename (0200876, 2026-04-10)
  • Add pre-baked lightgrid textures for maps (16ad224, 2026-04-10)
  • Add lightgrid ambient .tga map assets (b17b111, 2026-04-09)
  • Add GLEW GL headers (glew, glxew, wglew) (6c4785c, 2026-04-09)
  • Add Toggle Zoom UI and misc fixes (484f2f0, 2026-04-09)
  • Add missing Linux SDL3 build dependencies (8ebcb1d, 2026-04-09)
  • Add missing Wayland dev package for Linux CI (553b214, 2026-04-09)
  • Fix Linux nightly dependency resolution (bd1e70d, 2026-04-09)
  • build: use bundled glew fallback in nightly builds (324c815, 2026-04-09)
  • build: sync platform icons in bash meson wrapper (1c6a2eb, 2026-04-09)
  • ci: harden linux nightly build dependencies and fallback mode (9a43803, 2026-04-08)
  • Fix nightly workflow Linux deps and artifact action (eb765c8, 2026-04-08)
  • ci: harden nightly workflow and move artifact actions to v5 (168f1b2, 2026-04-08)
  • ci: add libdbus-1-dev to Linux native dependencies (2cbc1de, 2026-04-08)
  • Add libudev-dev to Linux CI native dependencies (1f3e400, 2026-04-08)
  • Add lightgrid irradiance and refactor postprocess shaders (b3c5c7d, 2026-04-08)
  • Minimize fullscreen on focus loss; fix HUD rects (3088244, 2026-04-06)
  • Add weapon wheel assets, depth blur and UI fixes (05cef77, 2026-03-31)
  • Add HDR/bloom shaders and Steam Deck/SDL3 support (16ab579, 2026-03-30)
  • Revise README with updated links and credits (aff5a83, 2026-03-29)
  • docs: revise README and add TECHNICAL.md (ed30b70, 2026-03-29)
  • Initial plan (62b1f3f, 2026-03-29)
  • docs: revise README, add BUILDING.md and assets/README.html (d164117, 2026-03-29)
  • Initial plan (555a368, 2026-03-29)
  • docs: replace AI warning notice with Steam/GOG store buttons in README (75a7be2, 2026-03-29)
  • Initial plan (8ff58cc, 2026-03-29)
  • Material-type mapping, savegame & particle fixes (0eb35e6, 2026-03-27)
  • Add RGB translucent shadow moments and coverage (6e6e02e, 2026-03-25)
  • Add translucent & alpha-tested shadow support (174a534, 2026-03-25)
  • Improve levelshot capture and loading backgrounds (ba751ae, 2026-03-24)
  • Expand modal black rects and enable noclip (e58ac5f, 2026-03-24)
  • Fix trace-model lifecycle and save level pose (11d4d73, 2026-03-24)
  • Guard against zero/NULL triangle data (52827fb, 2026-03-24)
  • Add bloom shaders and refine HDR/tone mapping (51e4184, 2026-03-24)
  • Add GLSL SMAA 1x three-pass shaders (ab3a652, 2026-03-23)
  • Add RenderDoc capture workflow and tools (11e7a8c, 2026-03-23)
  • Add ARB shader reporting and rescue behavior (0762132, 2026-03-23)
  • Disable SSAO by default (cd76b14, 2026-03-20)
  • Relax optional OpenAL Windows runtime staging (0c95406, 2026-03-19)
  • Use static MSVC CRT for Windows builds (c9a97d1, 2026-03-19)

OpenQ4 Nightly 0.0.1-nightly.20260412.102.1-g0200876f

12 Apr 07:30

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OpenQ4 Nightly 0.0.1-nightly.20260412.102.1-g0200876f

Field Value
Version 0.0.1-nightly.20260412.102.1+g0200876f
Commit 0200876f
Generated 2026-04-12 07:30 UTC
Workflow 24301373531
Since nightly-0.0.1-nightly.20260411.101.1-g0200876f (compare)

Highlights

  • Repo directory refactoring and cleanup, gamedir rename
  • Add pre-baked lightgrid textures for maps
  • Add lightgrid ambient .tga map assets
  • Add GLEW GL headers (glew, glxew, wglew)
  • Add Toggle Zoom UI and misc fixes
  • Add missing Linux SDL3 build dependencies

Change Log

  • Repo directory refactoring and cleanup, gamedir rename (0200876, 2026-04-10)
  • Add pre-baked lightgrid textures for maps (16ad224, 2026-04-10)
  • Add lightgrid ambient .tga map assets (b17b111, 2026-04-09)
  • Add GLEW GL headers (glew, glxew, wglew) (6c4785c, 2026-04-09)
  • Add Toggle Zoom UI and misc fixes (484f2f0, 2026-04-09)
  • Add missing Linux SDL3 build dependencies (8ebcb1d, 2026-04-09)
  • Add missing Wayland dev package for Linux CI (553b214, 2026-04-09)
  • Fix Linux nightly dependency resolution (bd1e70d, 2026-04-09)
  • build: use bundled glew fallback in nightly builds (324c815, 2026-04-09)
  • build: sync platform icons in bash meson wrapper (1c6a2eb, 2026-04-09)
  • ci: harden linux nightly build dependencies and fallback mode (9a43803, 2026-04-08)
  • Fix nightly workflow Linux deps and artifact action (eb765c8, 2026-04-08)
  • ci: harden nightly workflow and move artifact actions to v5 (168f1b2, 2026-04-08)
  • ci: add libdbus-1-dev to Linux native dependencies (2cbc1de, 2026-04-08)
  • Add libudev-dev to Linux CI native dependencies (1f3e400, 2026-04-08)
  • Add lightgrid irradiance and refactor postprocess shaders (b3c5c7d, 2026-04-08)
  • Minimize fullscreen on focus loss; fix HUD rects (3088244, 2026-04-06)
  • Add weapon wheel assets, depth blur and UI fixes (05cef77, 2026-03-31)
  • Add HDR/bloom shaders and Steam Deck/SDL3 support (16ab579, 2026-03-30)
  • Revise README with updated links and credits (aff5a83, 2026-03-29)
  • docs: revise README and add TECHNICAL.md (ed30b70, 2026-03-29)
  • Initial plan (62b1f3f, 2026-03-29)
  • docs: revise README, add BUILDING.md and assets/README.html (d164117, 2026-03-29)
  • Initial plan (555a368, 2026-03-29)
  • docs: replace AI warning notice with Steam/GOG store buttons in README (75a7be2, 2026-03-29)
  • Initial plan (8ff58cc, 2026-03-29)
  • Material-type mapping, savegame & particle fixes (0eb35e6, 2026-03-27)
  • Add RGB translucent shadow moments and coverage (6e6e02e, 2026-03-25)
  • Add translucent & alpha-tested shadow support (174a534, 2026-03-25)
  • Improve levelshot capture and loading backgrounds (ba751ae, 2026-03-24)
  • Expand modal black rects and enable noclip (e58ac5f, 2026-03-24)
  • Fix trace-model lifecycle and save level pose (11d4d73, 2026-03-24)
  • Guard against zero/NULL triangle data (52827fb, 2026-03-24)
  • Add bloom shaders and refine HDR/tone mapping (51e4184, 2026-03-24)
  • Add GLSL SMAA 1x three-pass shaders (ab3a652, 2026-03-23)
  • Add RenderDoc capture workflow and tools (11e7a8c, 2026-03-23)
  • Add ARB shader reporting and rescue behavior (0762132, 2026-03-23)
  • Disable SSAO by default (cd76b14, 2026-03-20)
  • Relax optional OpenAL Windows runtime staging (0c95406, 2026-03-19)
  • Use static MSVC CRT for Windows builds (c9a97d1, 2026-03-19)

OpenQ4 Nightly 0.0.1-nightly.20260411.101.1-g0200876f

11 Apr 07:15

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OpenQ4 Nightly 0.0.1-nightly.20260411.101.1-g0200876f

Field Value
Version 0.0.1-nightly.20260411.101.1+g0200876f
Commit 0200876f
Generated 2026-04-11 07:15 UTC
Workflow 24277314805
Since nightly-0.0.1-nightly.20260410.100.1-g16ad224d (compare)

Highlights

  • Repo directory refactoring and cleanup, gamedir rename

Change Log

  • Repo directory refactoring and cleanup, gamedir rename (0200876, 2026-04-10)

OpenQ4 Nightly 0.0.1-nightly.20260410.99.1-g16ad224d

10 Apr 06:40

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OpenQ4 Nightly 0.0.1-nightly.20260410.99.1-g16ad224d

Field Value
Version 0.0.1-nightly.20260410.99.1+g16ad224d
Commit 16ad224d
Generated 2026-04-10 06:40 UTC
Workflow 24229912944
Since nightly-0.0.1-nightly.20260409.98.1-g6c4785ca (compare)

Highlights

  • Add pre-baked lightgrid textures for maps
  • Add lightgrid ambient .tga map assets

Change Log

  • Add pre-baked lightgrid textures for maps (16ad224, 2026-04-10)
  • Add lightgrid ambient .tga map assets (b17b111, 2026-04-09)

OpenQ4 Nightly 0.0.1-nightly.20260410.100.1-g16ad224d

10 Apr 07:57

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OpenQ4 Nightly 0.0.1-nightly.20260410.100.1-g16ad224d

Field Value
Version 0.0.1-nightly.20260410.100.1+g16ad224d
Commit 16ad224d
Generated 2026-04-10 07:57 UTC
Workflow 24232569519
Since nightly-0.0.1-nightly.20260410.99.1-g16ad224d (compare)

Highlights

  • Add pre-baked lightgrid textures for maps
  • Add lightgrid ambient .tga map assets
  • Add GLEW GL headers (glew, glxew, wglew)
  • Add Toggle Zoom UI and misc fixes
  • Add missing Linux SDL3 build dependencies
  • Add missing Wayland dev package for Linux CI

Change Log

  • Add pre-baked lightgrid textures for maps (16ad224, 2026-04-10)
  • Add lightgrid ambient .tga map assets (b17b111, 2026-04-09)
  • Add GLEW GL headers (glew, glxew, wglew) (6c4785c, 2026-04-09)
  • Add Toggle Zoom UI and misc fixes (484f2f0, 2026-04-09)
  • Add missing Linux SDL3 build dependencies (8ebcb1d, 2026-04-09)
  • Add missing Wayland dev package for Linux CI (553b214, 2026-04-09)
  • Fix Linux nightly dependency resolution (bd1e70d, 2026-04-09)
  • build: use bundled glew fallback in nightly builds (324c815, 2026-04-09)
  • build: sync platform icons in bash meson wrapper (1c6a2eb, 2026-04-09)
  • ci: harden linux nightly build dependencies and fallback mode (9a43803, 2026-04-08)
  • Fix nightly workflow Linux deps and artifact action (eb765c8, 2026-04-08)
  • ci: harden nightly workflow and move artifact actions to v5 (168f1b2, 2026-04-08)
  • ci: add libdbus-1-dev to Linux native dependencies (2cbc1de, 2026-04-08)
  • Add libudev-dev to Linux CI native dependencies (1f3e400, 2026-04-08)
  • Add lightgrid irradiance and refactor postprocess shaders (b3c5c7d, 2026-04-08)
  • Minimize fullscreen on focus loss; fix HUD rects (3088244, 2026-04-06)
  • Add weapon wheel assets, depth blur and UI fixes (05cef77, 2026-03-31)
  • Add HDR/bloom shaders and Steam Deck/SDL3 support (16ab579, 2026-03-30)
  • Revise README with updated links and credits (aff5a83, 2026-03-29)
  • docs: revise README and add TECHNICAL.md (ed30b70, 2026-03-29)
  • Initial plan (62b1f3f, 2026-03-29)
  • docs: revise README, add BUILDING.md and assets/README.html (d164117, 2026-03-29)
  • Initial plan (555a368, 2026-03-29)
  • docs: replace AI warning notice with Steam/GOG store buttons in README (75a7be2, 2026-03-29)
  • Initial plan (8ff58cc, 2026-03-29)
  • Material-type mapping, savegame & particle fixes (0eb35e6, 2026-03-27)
  • Add RGB translucent shadow moments and coverage (6e6e02e, 2026-03-25)
  • Add translucent & alpha-tested shadow support (174a534, 2026-03-25)
  • Improve levelshot capture and loading backgrounds (ba751ae, 2026-03-24)
  • Expand modal black rects and enable noclip (e58ac5f, 2026-03-24)
  • Fix trace-model lifecycle and save level pose (11d4d73, 2026-03-24)
  • Guard against zero/NULL triangle data (52827fb, 2026-03-24)
  • Add bloom shaders and refine HDR/tone mapping (51e4184, 2026-03-24)
  • Add GLSL SMAA 1x three-pass shaders (ab3a652, 2026-03-23)
  • Add RenderDoc capture workflow and tools (11e7a8c, 2026-03-23)
  • Add ARB shader reporting and rescue behavior (0762132, 2026-03-23)
  • Disable SSAO by default (cd76b14, 2026-03-20)
  • Relax optional OpenAL Windows runtime staging (0c95406, 2026-03-19)
  • Use static MSVC CRT for Windows builds (c9a97d1, 2026-03-19)
  • Integrate BSE sources; drop external runtime (9c1989f, 2026-03-19)

OpenQ4 Nightly 0.0.1-nightly.20260409.98.1-g6c4785ca

09 Apr 17:58

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OpenQ4 Nightly 0.0.1-nightly.20260409.98.1-g6c4785ca

Field Value
Version 0.0.1-nightly.20260409.98.1+g6c4785ca
Commit 6c4785ca
Generated 2026-04-09 17:58 UTC
Workflow 24204973535
Since nightly-0.0.1-nightly.20260330.75.1-gaff5a834 (compare)

Highlights

  • Add GLEW GL headers (glew, glxew, wglew)
  • Add Toggle Zoom UI and misc fixes
  • Add missing Linux SDL3 build dependencies
  • Add missing Wayland dev package for Linux CI
  • Fix Linux nightly dependency resolution
  • build: use bundled glew fallback in nightly builds

Change Log

  • Add GLEW GL headers (glew, glxew, wglew) (6c4785c, 2026-04-09)
  • Add Toggle Zoom UI and misc fixes (484f2f0, 2026-04-09)
  • Add missing Linux SDL3 build dependencies (8ebcb1d, 2026-04-09)
  • Add missing Wayland dev package for Linux CI (553b214, 2026-04-09)
  • Fix Linux nightly dependency resolution (bd1e70d, 2026-04-09)
  • build: use bundled glew fallback in nightly builds (324c815, 2026-04-09)
  • build: sync platform icons in bash meson wrapper (1c6a2eb, 2026-04-09)
  • ci: harden linux nightly build dependencies and fallback mode (9a43803, 2026-04-08)
  • Fix nightly workflow Linux deps and artifact action (eb765c8, 2026-04-08)
  • ci: harden nightly workflow and move artifact actions to v5 (168f1b2, 2026-04-08)
  • ci: add libdbus-1-dev to Linux native dependencies (2cbc1de, 2026-04-08)
  • Add libudev-dev to Linux CI native dependencies (1f3e400, 2026-04-08)
  • Add lightgrid irradiance and refactor postprocess shaders (b3c5c7d, 2026-04-08)
  • Minimize fullscreen on focus loss; fix HUD rects (3088244, 2026-04-06)
  • Add weapon wheel assets, depth blur and UI fixes (05cef77, 2026-03-31)
  • Add HDR/bloom shaders and Steam Deck/SDL3 support (16ab579, 2026-03-30)

OpenQ4 Nightly 0.0.1-nightly.20260330.75.1-gaff5a834

30 Mar 07:57
aff5a83

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OpenQ4 Nightly 0.0.1-nightly.20260330.75.1-gaff5a834

Field Value
Version 0.0.1-nightly.20260330.75.1+gaff5a834
Commit aff5a834
Generated 2026-03-30 07:57 UTC
Workflow 23733876748
Since nightly-0.0.1-nightly.20260328.73.1-g0eb35e69 (compare)

Highlights

  • Revise README with updated links and credits
  • docs: revise README and add TECHNICAL.md
  • Initial plan
  • docs: revise README, add BUILDING.md and assets/README.html
  • docs: replace AI warning notice with Steam/GOG store buttons in README

Change Log

  • Revise README with updated links and credits (aff5a83, 2026-03-29)
  • docs: revise README and add TECHNICAL.md (ed30b70, 2026-03-29)
  • Initial plan (62b1f3f, 2026-03-29)
  • docs: revise README, add BUILDING.md and assets/README.html (d164117, 2026-03-29)
  • Initial plan (555a368, 2026-03-29)
  • docs: replace AI warning notice with Steam/GOG store buttons in README (75a7be2, 2026-03-29)
  • Initial plan (8ff58cc, 2026-03-29)

OpenQ4 Nightly 0.0.1-nightly.20260329.74.1-g0eb35e69

29 Mar 07:17

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OpenQ4 Nightly 0.0.1-nightly.20260329.74.1-g0eb35e69

Field Value
Version 0.0.1-nightly.20260329.74.1+g0eb35e69
Commit 0eb35e69
Generated 2026-03-29 07:17 UTC
Workflow 23703866082
Since nightly-0.0.1-nightly.20260328.73.1-g0eb35e69 (compare)

Highlights

  • Material-type mapping, savegame & particle fixes
  • Add RGB translucent shadow moments and coverage
  • Add translucent & alpha-tested shadow support
  • Improve levelshot capture and loading backgrounds
  • Expand modal black rects and enable noclip
  • Fix trace-model lifecycle and save level pose

Change Log

  • Material-type mapping, savegame & particle fixes (0eb35e6, 2026-03-27)
  • Add RGB translucent shadow moments and coverage (6e6e02e, 2026-03-25)
  • Add translucent & alpha-tested shadow support (174a534, 2026-03-25)
  • Improve levelshot capture and loading backgrounds (ba751ae, 2026-03-24)
  • Expand modal black rects and enable noclip (e58ac5f, 2026-03-24)
  • Fix trace-model lifecycle and save level pose (11d4d73, 2026-03-24)
  • Guard against zero/NULL triangle data (52827fb, 2026-03-24)
  • Add bloom shaders and refine HDR/tone mapping (51e4184, 2026-03-24)
  • Add GLSL SMAA 1x three-pass shaders (ab3a652, 2026-03-23)
  • Add RenderDoc capture workflow and tools (11e7a8c, 2026-03-23)
  • Add ARB shader reporting and rescue behavior (0762132, 2026-03-23)
  • Disable SSAO by default (cd76b14, 2026-03-20)
  • Relax optional OpenAL Windows runtime staging (0c95406, 2026-03-19)
  • Use static MSVC CRT for Windows builds (c9a97d1, 2026-03-19)
  • Integrate BSE sources; drop external runtime (9c1989f, 2026-03-19)
  • Make BSE runtime mandatory; CI/build/tooling updates (2c75a5d, 2026-03-19)
  • Add velocity / Doppler support to sound system (c0d1ed2, 2026-03-19)
  • Add OpenAL device selection & shadow debug (fbdd999, 2026-03-19)
  • Refine projected-light cascade receiver bias (95a116d, 2026-03-18)
  • Add projected shadow debug visualization modes (339c9ed, 2026-03-18)
  • Harden projected shadow coordinate validation (4856d1a, 2026-03-18)
  • Fix projected CSM interior split generation (708b002, 2026-03-18)
  • Add files via upload (cc869f4, 2026-03-18)
  • Bump GH actions and add optional OpenQ4-BSE (3e57753, 2026-03-15)
  • Update README.md (10a0455, 2026-03-15)
  • Restore retail run defaults and refactor run logic (1c83b99, 2026-03-15)
  • Add cascaded shadow map (CSM) support (ce1b559, 2026-03-14)
  • Add slope-aware normal bias for shadows (9ddf61b, 2026-03-13)
  • Enhance shadow interaction shaders & GL setup (1de0587, 2026-03-13)
  • Separate shadowmap caster chains and cache handling (85ab378, 2026-03-13)
  • Add shadow-map GLSL programs and support (f8c2a48, 2026-03-13)
  • Add cinematic status, video events; fix depth copy (e83fef2, 2026-03-12)
  • Update OpenQ4 GUIs, language files, and init (1a45d31, 2026-03-12)
  • Add resolution scaling and HQ upscale shader (5c830e2, 2026-03-09)
  • Add SSAO & CRT shaders; HDR/bloom UI changes (f00c63a, 2026-03-09)
  • Improve levelshot capture and loading GUIs (e540cd1, 2026-03-09)
  • Make libbse build configurable and CI checks (ccd42ae, 2026-03-09)
  • Add widescreen support to loading GUIs (43d99a8, 2026-03-09)
  • Add version manifest and auto-versioning (7f34411, 2026-03-09)
  • Add loading background expansion and GUIs (aedfdff, 2026-03-09)

OpenQ4 Nightly 0.0.1-nightly.20260328.73.1-g0eb35e69

28 Mar 07:11

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OpenQ4 Nightly 0.0.1-nightly.20260328.73.1-g0eb35e69

Field Value
Version 0.0.1-nightly.20260328.73.1+g0eb35e69
Commit 0eb35e69
Generated 2026-03-28 07:10 UTC
Workflow 23679944568
Since nightly-0.0.1-nightly.20260326.71.1-g6e6e02ea (compare)

Highlights

  • Material-type mapping, savegame & particle fixes

Change Log

  • Material-type mapping, savegame & particle fixes (0eb35e6, 2026-03-27)