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Shadow Mode

Ultra-Minimalist Dark Mode skin for LOTRO UI

To-Do

  • move basepanel2 [quest_dialog_blue_bg_] to silver?

  • delete redundant deps (SIM CORE)

  • make distinct variants for buttons/selection indicators that currently use the same sprite

    • box_questJournal_entry_center_hightlight/box_questJournal_entry_center_pressed (quest_selection_highlight_center.tga)
  • implement all toolbar options

    • Wide Skinned (uses default toolbar, no config edits neded, based on Azure Glass Wide universal)
    • Wide Minimal (based on _JRR Azure Glass Custom - Ultrawide Basic)
    • Short Skinned (based on SmallBar Reforged)
    • Short Minimal (based on JRR Azure Glass Custom short BGM)
  • check for and clean up duplicate/redundant mapping entries

    • toolbar
  • fix crafting panel width weirdness

    • currently fixed by reverting to vanilla layout (ie removing Adra's customized version). Works but could be better.

Elements

  • titlebar

    • polish outline
  • titlebar buttons

    • make buttons
  • storage panel section hover outline

  • dropdown arrow

    • make wings shorter on hover & pressed state
    • make normal state slightly bigger and lighter, and add outline
  • slider handle and arrows

    • polish, test all
  • textbutton

    • taller
    • AA corners
  • innerpanel (crafting right panel)

  • basepanel (tooltips)

  • dropdown (options menus)

  • silver (main window/panel bg)

    • semi-transparent?
  • scrollbars

    • smoother outline gradient

Maybe Do

  • migrate custom-toolbar-compatible attunement config from JRR variants
  • make distinct variants for silver assets that currently use the same sprite
    • (box_silver_bottom_left_noadorn_min, box_silver_bottom_left_light, etc)

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Ultra-Minimalist Dark Mode skin for LOTRO UI

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