Optimizes mesh and polygon colliders in Unity
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Updated
Mar 13, 2026 - C#
Optimizes mesh and polygon colliders in Unity
a .NET compatible P/Invoke wrapper around meshoptimizer
vierkant is a Vulkan based rendering library written in C++20
Meshoptimizer bindings for C#. With NuGet package
This repository contains low-level bindings for MeshOptimizer used in Evergine
A wrapper to run MeshOptimizer algorithm on C#
Bindings for meshoptimizer for odin
aframe component that allow easy use of gltf/glb models that were packed with gltfpack (meshoptimizer) and/or KTX2 textures.
This repository compresses glTF files exported from cg software (Blender, etc.) into glb files.
Website with 3D interactive animation for a clothing brand called indehell
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