Adding correct vlmul shifts for all vpu modes#215
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xalbertoisorna merged 2 commits intoxmos:developfrom Apr 16, 2026
Merged
Adding correct vlmul shifts for all vpu modes#215xalbertoisorna merged 2 commits intoxmos:developfrom
xalbertoisorna merged 2 commits intoxmos:developfrom
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andrewstanfordjason
approved these changes
Apr 15, 2026
| if (NN_ARCH == TARGET_ARCH_VX4A){ | ||
| res = res >> 1; | ||
| } | ||
| int32_t res = ((int32_t)vpu->vR.s8[i] * (int32_t)val + (1L<<(shift - 1))) >> shift; |
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as this pattern (X + (1<<Y))>>Y comes up a lot for the rounding it might be a good idea to make it a macro if it's not already
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@uvvpavel fyi, will be integrated in next release |
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Adds the correct right shift for vlmul in vpu_sim.c in different vpu modes for vx4a other than s16 (s8, s32).
It could be implemented directly with macros, but since it will end up as an if statement at the architecture level anyway, it feels more natural to use a switch and compute each case explicitly.
I’m happy to replace the function with macros or an alternative approach if preferred; my main goal here is to ensure correct VPU rounding and saturation for all modes so I have a vpu sim to test against.