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Assert when glDrawElements cannot draw anything because of missing vertex bounds #26525
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Does this assert belong here inside this for loop? Could it not go outside the loop?
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Should this be
!count || !GLctx.currentElementArrayBufferBinding? (i.e. I'm not sure what thecount ||part is doing here.There was a problem hiding this comment.
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It is written as intended, but there may be an edge case I didn't consider.
preDrawHandleClientVertexAttribBindingsis called in two places. It is called byglDrawArrays, where the vertex count is always passed by the user. And in glDrawElements, where the vertex count is computed if it can be, or otherwise passed as 0.The error case is only for glDrawElements, when the vertex count cannot be computed, so that the count is passed as 0, even though the real count is non-zero.
I added the "count ||" to make sure the assert doesn't fire for glDrawArrays. But it could still fire if glDrawArrays is called with a count of 0.
I'll get a fix for this ready.