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[NEW] New ttf system #115
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[NEW] New ttf system #115
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| Original file line number | Diff line number | Diff line change |
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@@ -359,12 +359,15 @@ bool Game::DrawLevel(int LevelN) | |
| #endif | ||
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| // Displays texts for selected language | ||
| DrawText(740, 110, T_level, Sprites[fgame].Image[0]); | ||
| DrawText(740, 180, T_score, Sprites[fgame].Image[0]); | ||
| DrawText(740, 260, T_options, Sprites[fgame].Image[0]); | ||
| DrawText(740, 340, T_lives, Sprites[fgame].Image[0]); | ||
| m_screen.ChangeFontSize(20); | ||
| m_screen.ChangeFontColor(255, 255, 0); | ||
| m_screen.PrintText("Level", 740 - m_screen.TextLength("Level") / 2, 110); | ||
| m_screen.PrintText("Score", 740 - m_screen.TextLength("Score") / 2, 180); | ||
| m_screen.PrintText("Options", 740 - m_screen.TextLength("Options") / 2, 260); | ||
| m_screen.PrintText("Lives", 740 - m_screen.TextLength("Lives") / 2, 340); | ||
| m_screen.ChangeFontColor(255, 255, 255); | ||
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| DrawNumber(740, 140, Pref.Level + 1, Sprites[fgame].Image[0]); | ||
| m_screen.PrintText(std::to_string(Pref.Level + 1), 740 - m_screen.TextLength(std::to_string(Pref.Level + 1)) / 2, 140); | ||
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| return true; | ||
| } | ||
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@@ -548,7 +551,13 @@ void Game::DisplayScreen() | |
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| // When paused, asks for a key press | ||
| if (Pause) { | ||
| m_screen.PrintText(T_press_any_key, LT * D_Case / 2, 300); | ||
| m_screen.ChangeFontSize(60); | ||
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Owner
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I like this shadowing. I think it can potentially be used in other places so it would be better to have a method |
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| m_screen.ChangeFontColor(0, 0, 0); | ||
| m_screen.PrintText("Press any key", 341 - m_screen.TextLength("Press any key") / 2, 271); | ||
| m_screen.ChangeFontColor(255, 255, 0); | ||
| m_screen.PrintText("Press any key", 340 - m_screen.TextLength("Press any key") / 2, 270); | ||
| m_screen.ChangeFontColor(255, 255, 255); | ||
| m_screen.ChangeFontSize(14); | ||
| } | ||
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| // Prints a dashboard | ||
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@@ -32,6 +32,7 @@ | |
| #include <SDL2/SDL_video.h> // for SDL_CreateWindow, SDL_DestroyWindow | ||
| #include <SDL2/SDL.h> | ||
| #include <SDL2/SDL_mixer.h> | ||
| #include <SDL2/SDL_ttf.h> | ||
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| #include "config.h" | ||
| #include "preference.h" | ||
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@@ -97,6 +98,7 @@ int main(int narg, char *argv[]) | |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to initialize SDL: %s", SDL_GetError()); | ||
| exit(-1); | ||
| } | ||
| TTF_Init(); | ||
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Owner
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. we should probably call |
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| // Close the program properly when quitting | ||
| atexit(SDL_Quit); | ||
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Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
we should avoid to have to repeat the text in all of the PrintText calls. I would suggest to add a enum parameter to the function:
TextAlignmentwith 2 possible valuesAlignLeftandAlignCenter. IfAlignLeftis set we don't do anything, ifAlignCenteris set we compute the shift inside thePrintTextmethod