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[ET-VK][conv1d] Implement height-packed pointwise conv1d operator#18332

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[ET-VK][conv1d] Implement height-packed pointwise conv1d operator#18332
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@SS-JIA SS-JIA commented Mar 19, 2026

Stack from ghstack (oldest at bottom):

Implement a new conv1d pointwise (kernel_size=1) operator using height-packed
layout where channels are the packed dimension (WHCN dim 1). This enables
dot-product reduction over input channels: each vec4 load gives 4 consecutive
channel values, yielding 4 MACs per dot() instruction.

Uses tiled computation with the FP tile infrastructure from linear/matmul
(FPInputTile, FPWeightTile, FPOutTile, fp_accumulate_with_fp_weight) and
4OC×4IC blocked weight packing via pack_fp_linear_weight.glsl for
cache-friendly texture2d weight reads. Adaptive tile_m selection (4/2/1 rows)
based on GPU occupancy.

Thread mapping: X=OC4 tiles, Y=L tiles, Z=batch. Each thread computes
TILE_M×TILE_N4×4 output elements. Inner loop loads input tiles and packed
weight tiles, then calls fp_accumulate_with_fp_weight for tiled FMA.

Supports both buffer and texture3d storage for input/output, texture2d or
buffer for packed weights, fp32/fp16, and optional bias. Registered as
et_vk.conv1d_pw.default (standalone custom op for testing/benchmarking).

Performance on Adreno 750 (S24):

  • [1,256,1024]x[512,256,1] texture f16: 908 GFLOP/s
  • [1,512,2048]x[256,512,1] texture f16: 865 GFLOP/s
  • [1,128,4096]x[128,128,1] texture f16: 781 GFLOP/s
  • [1,256,1024]x[512,256,1] buffer f16: 491 GFLOP/s

Differential Revision: D97344092

Implement a new conv1d pointwise (kernel_size=1) operator using height-packed
layout where channels are the packed dimension (WHCN dim 1). This enables
dot-product reduction over input channels: each vec4 load gives 4 consecutive
channel values, yielding 4 MACs per dot() instruction.

Uses tiled computation with the FP tile infrastructure from linear/matmul
(FPInputTile, FPWeightTile, FPOutTile, fp_accumulate_with_fp_weight) and
4OC×4IC blocked weight packing via pack_fp_linear_weight.glsl for
cache-friendly texture2d weight reads. Adaptive tile_m selection (4/2/1 rows)
based on GPU occupancy.

Thread mapping: X=OC4 tiles, Y=L tiles, Z=batch. Each thread computes
TILE_M×TILE_N4×4 output elements. Inner loop loads input tiles and packed
weight tiles, then calls fp_accumulate_with_fp_weight for tiled FMA.

Supports both buffer and texture3d storage for input/output, texture2d or
buffer for packed weights, fp32/fp16, and optional bias. Registered as
et_vk.conv1d_pw.default (standalone custom op for testing/benchmarking).

Performance on Adreno 750 (S24):
- [1,256,1024]x[512,256,1] texture f16: 908 GFLOP/s
- [1,512,2048]x[256,512,1] texture f16: 865 GFLOP/s
- [1,128,4096]x[128,128,1] texture f16: 781 GFLOP/s
- [1,256,1024]x[512,256,1] buffer f16: 491 GFLOP/s

Differential Revision: [D97344092](https://our.internmc.facebook.com/intern/diff/D97344092/)

[ghstack-poisoned]
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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/18332

Note: Links to docs will display an error until the docs builds have been completed.

✅ You can merge normally! (2 Unrelated Failures)

As of commit b6f0029 with merge base 9076110 (image):

FLAKY - The following jobs failed but were likely due to flakiness present on trunk:

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ssjia added 2 commits March 19, 2026 15:48
…perator"

Implement a new conv1d pointwise (kernel_size=1) operator using height-packed
layout where channels are the packed dimension (WHCN dim 1). This enables
dot-product reduction over input channels: each vec4 load gives 4 consecutive
channel values, yielding 4 MACs per dot() instruction.

Uses tiled computation with the FP tile infrastructure from linear/matmul
(FPInputTile, FPWeightTile, FPOutTile, fp_accumulate_with_fp_weight) and
4OC×4IC blocked weight packing via pack_fp_linear_weight.glsl for
cache-friendly texture2d weight reads. Adaptive tile_m selection (4/2/1 rows)
based on GPU occupancy.

Thread mapping: X=OC4 tiles, Y=L tiles, Z=batch. Each thread computes
TILE_M×TILE_N4×4 output elements. Inner loop loads input tiles and packed
weight tiles, then calls fp_accumulate_with_fp_weight for tiled FMA.

Supports both buffer and texture3d storage for input/output, texture2d or
buffer for packed weights, fp32/fp16, and optional bias. Registered as
et_vk.conv1d_pw.default (standalone custom op for testing/benchmarking).

Performance on Adreno 750 (S24):
- [1,256,1024]x[512,256,1] texture f16: 908 GFLOP/s
- [1,512,2048]x[256,512,1] texture f16: 865 GFLOP/s
- [1,128,4096]x[128,128,1] texture f16: 781 GFLOP/s
- [1,256,1024]x[512,256,1] buffer f16: 491 GFLOP/s

Differential Revision: [D97344092](https://our.internmc.facebook.com/intern/diff/D97344092/)

[ghstack-poisoned]
…perator"

Implement a new conv1d pointwise (kernel_size=1) operator using height-packed
layout where channels are the packed dimension (WHCN dim 1). This enables
dot-product reduction over input channels: each vec4 load gives 4 consecutive
channel values, yielding 4 MACs per dot() instruction.

Uses tiled computation with the FP tile infrastructure from linear/matmul
(FPInputTile, FPWeightTile, FPOutTile, fp_accumulate_with_fp_weight) and
4OC×4IC blocked weight packing via pack_fp_linear_weight.glsl for
cache-friendly texture2d weight reads. Adaptive tile_m selection (4/2/1 rows)
based on GPU occupancy.

Thread mapping: X=OC4 tiles, Y=L tiles, Z=batch. Each thread computes
TILE_M×TILE_N4×4 output elements. Inner loop loads input tiles and packed
weight tiles, then calls fp_accumulate_with_fp_weight for tiled FMA.

Supports both buffer and texture3d storage for input/output, texture2d or
buffer for packed weights, fp32/fp16, and optional bias. Registered as
et_vk.conv1d_pw.default (standalone custom op for testing/benchmarking).

Performance on Adreno 750 (S24):
- [1,256,1024]x[512,256,1] texture f16: 908 GFLOP/s
- [1,512,2048]x[256,512,1] texture f16: 865 GFLOP/s
- [1,128,4096]x[128,128,1] texture f16: 781 GFLOP/s
- [1,256,1024]x[512,256,1] buffer f16: 491 GFLOP/s

Differential Revision: [D97344092](https://our.internmc.facebook.com/intern/diff/D97344092/)

[ghstack-poisoned]
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