[Demon Hunter] Fix Meteoric Rise soul fragment spawning during Fel Devastation #10920
+3
−2
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Summary
The Meteoric Rise tick callback uses an integer division algorithm that always evaluates to true, spawning a soul fragment on every tick instead of distributing N fragments across M ticks.
With 4 ticks and 3 target fragments:
ticks_per_soul_fragment = 4/3 = 1(int),4 % 1 == 0→ always true → 4 fragments instead of 3.Fix
Replace with integer boundary crossing that distributes exactly N fragments across M ticks:
Verified:
current_tickis 1-based (incremented atdot.cpp:1079beforetick()at line 1092),tick_on_application = falsefor Fel Devastation. With 4 ticks/3 fragments: spawns on ticks 2, 3, 4 (total 3). With 6 ticks/3 fragments: spawns on ticks 2, 4, 6 (evenly spaced).