Skip to content
#

depth-sensing

Here are 16 public repositories matching this topic...

Real-time 3D room reconstruction on Meta Quest 3. GPU TSDF integration, GPU Surface Nets meshing, passthrough camera texturing, on-device texture refinement (xatlas UV unwrap + compute shader atlas baking), Gaussian Splat training & rendering, and package-based multi-scan persistence with OVRSpatialAnchor relocation. Unity 6 URP package.

  • Updated Mar 24, 2026
  • C++

Improve this page

Add a description, image, and links to the depth-sensing topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the depth-sensing topic, visit your repo's landing page and select "manage topics."

Learn more