Real-time 3D room reconstruction on Meta Quest 3. GPU TSDF integration, GPU Surface Nets meshing, passthrough camera texturing, on-device texture refinement (xatlas UV unwrap + compute shader atlas baking), Gaussian Splat training & rendering, and package-based multi-scan persistence with OVRSpatialAnchor relocation. Unity 6 URP package.
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Updated
Mar 24, 2026 - C++